The idea of tethering: the explanation why Contractz throws his leads and why River catches them and carries his crew to victory.
CLG vs DIG
Dignitas closed out Counter Logic Gaming in decisive trend owing to some glad inting from Contractz. Whereas it’s endearing to see a jungler play as aggressive and ferocious as he does, Contractz does come off trying extra like an fool than he appears to be like like a genius. No matter leads he garnered all through the sport, he readily throws it away on his subsequent have interaction – a few of them being so egregiously aggressive that nobody on his crew can probably observe it up with any type of harm or CC.
His counterpart, River, was glorious as per common, selecting up the MVP owing to his heavy ganking model and utilization of tethering along with his teammates. This “tethering” is once you place your self comparatively near teammates to allow them to observe up on engages. It’s used primarily for enchanter helps tethering to their ADCs, however it might probably additionally work for have interaction champions as properly. River has excessive tethering talent due to his world-class experience on Jarvan IV, given the large have interaction vary of that champion, and it seemingly carried over to Volibear as properly. It’s a talent that Contractz is SEVERELY missing in and it’s costing CLG honest probabilities at successful a few of their video games as a consequence of his rampant over aggression.
FakeGod had himself a uncommon good sport as properly, using Hullbreaker Graves to its most potential and was a good issue on this explicit win over CLG. Nonetheless, his primary weak point, his abysmal laning, didn’t get examined this time round as a consequence of him dealing with one more NA high laner in Jenkins, so I can’t actually reward him an excessive amount of apart from his Graves play within the facet lane.
BlogOfLegends MVP: DIG River (2)